PM3.02 - Sonic - Subaction - Swing4_3

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Stats

IASA: None
Hitboxes active: 4-7
Hitbox set 0 hits: 4
Subaction Index: 0x13d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-7

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 11 16 150 361 Flower Punch 6 6 6
0 3 11 16 150 361 Flower Punch 6 6 6

Scripts

Main

  1. AsyncWait(3.0)
  2. Subroutine(External: gameAnimCmd_LipStickSwing4Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 66, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 34, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(4.0)
  6. UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(1)] }
  7. AsyncWait(7.0)
  8. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(4.0)
      3. Rumble { unk1: 13, unk2: 0 }
      4. AsyncWait(6.0)
      5. SlopeContourStand { leg_bone_parent: 0 }
      6. AsyncWait(23.0)
      7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }