PM3.02 - Sonic - Subaction - CliffJumpSlow2

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |

Stats

IASA: None
Partially Intangible: 1-31
Subaction Index: 0xe0

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(6518)
    3. SyncWait(2.0)
    4. SoundEffect1(6481)

    Other

    1. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
    2. ItemVisibility(false)
    3. loop 5 times:
      1. Subroutine(0x2430)
      2. SyncWait(1.0)
      3. Subroutine(0x24c8)
      4. SyncWait(2.0)
    4. AsyncWait(18.0)
    5. NormalizePhysics
    6. ItemVisibility(true)