PM3.02 - Sonic - Subaction - SpecialSSpin

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Stats

IASA: None
Partially Intangible: 1-61
Hitboxes active: 1-34
Hitbox set 0 hits: 1
Subaction Index: 0x1e3

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-34

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 4 55 110 65 Normal Kick false 1.2 3 5

Scripts

Main

  1. UnknownEvent { namespace: 0x14, code: 0x1, unk1: 0x0, arguments: [Value(1)] }
  2. DeleteAllHitBoxes
  3. if (BoolIsTrue LongtermAccessBool (0x78))
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
    2. SyncWait(10.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 65, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 55, size: 2.79, x_offset: 0.0, y_offset: 0.0, z_offset: 1.41, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(10.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 65, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 55, size: 2.79, x_offset: 0.0, y_offset: 0.0, z_offset: 1.41, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
  7. UnknownEvent { namespace: 0x14, code: 0x0, unk1: 0x0, arguments: [Value(1)] }
  8. AsyncWait(34.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(39.0)
  11. LedgeGrabEnable(EnableInFrontAndBehind)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 5, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. SoundEffect1(6485)
  2. SoundEffect1(6490)

Other

  1. Subroutine(0x2430)
  2. DisableInterruptGroup(AirDodge)
  3. DisableInterruptGroup(AirAttack)
  4. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  5. ItemVisibility(false)
  6. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  7. BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
  8. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  9. AsyncWait(4.0)
  10. EnableInterruptGroup(AirAttack)
  11. AsyncWait(10.0)
  12. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  13. UnknownEvent { namespace: 0x14, code: 0x0, unk1: 0x0, arguments: [Value(1)] }