PM3.02 - Ivysaur - Subaction - SpecialLwStart
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
Stats
IASA: |
None |
Hitboxes active: |
2-3 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x1cf |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-3
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
50 |
0 |
148 |
361 |
Normal |
Unique |
false |
false |
0 |
0 |
false |
true |
true |
3 |
0 |
|
0 |
1 |
2 |
50 |
0 |
125 |
361 |
Normal |
Unique |
false |
false |
0 |
0 |
false |
true |
true |
2 |
0 |
|
0 |
2 |
0 |
40 |
0 |
90 |
361 |
Normal |
Unique |
false |
false |
0 |
0 |
true |
true |
true |
1 |
0 |
|
Scripts
Main
- Goto(SpecialLwStartAir Main 0x20874)
GFX
- FlashEffectOverlay { red: 255, green: 255, blue: 190, alpha: 150 }
- FlashEffectLight { red: 0, green: 180, blue: 30, alpha: 255, light_source_x: -70.0, light_source_y: 90.0 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
- SyncWait(3.0)
- RemoveFlashEffect
- AsyncWait(5.0)
- FlashEffectOverlay { red: 147, green: 254, blue: 82, alpha: 0 }
- SetColorOfFlashEffectOverlay { transition_time: 7, red: 147, green: 254, blue: 82, alpha: 70 }
SFX
- Goto(SpecialLwStartAir SFX 0xf928)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(2.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }