PM3.02 - Ivysaur - Subaction - AttackAirLw
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Stats
IASA: |
None |
Auto Cancel Window: |
1-2, 41-61 |
Auto Cancel Lag: |
4 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
8-10 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
50 |
149 |
270 |
Flower |
Burn |
3 |
5 |
5 |
           |
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
32 |
92 |
50 |
Grass |
Burn |
6 |
6 |
           |
Scripts
Main
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(7.0)
- ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- if ((InternalConstantInt(ControlStickYAxis) GreaterThan scalar(-0.5)))
- if ((LongtermAccessInt (0x4b) LessThanOrEqual scalar(0)))
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(1.35) }
- else
- if ((LongtermAccessInt (0x4b) Equal scalar(1)))
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.6) }
- IntVariableIncrement { variable: LongtermAccessInt (0x4b) }
- else
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.175) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 270, wdsk: 0, kbg: 149, shield_damage: 3, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flower, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 92, shield_damage: 0, bkb: 32, size: 8.5, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
- DeleteHitBox(1)
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(40.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(63.0)
- AllowInterrupts
GFX
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.96, randomize: None, terminate_with_animation: false })
- SoundEffect1(5632)
- Subroutine(0x205c4)
SFX
- Goto(0x9019c168)
Other
- AsyncWait(2.0)
- AsyncWait(8.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(9.0)
- Rumble { unk1: 19, unk2: 0 }