PM3.02 - Mario - Subaction - AttackAirLw

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Stats

IASA: 35
Auto Cancel Window: 1-6, 30-35
Auto Cancel Lag: 4
Landing Lag: 22
Landing Lag (L-Cancel): 11
Hitboxes active: 7-8, 10-11, 13-14, 16-17, 19-20, 22-23, 25-26
Hitbox set 0 hits: 7, 10, 13, 16, 19, 22, 25
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-8

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 3 55 0 160 80 Normal Kick 0.75 3 3
0 1 3 55 0 160 80 Normal Kick 0.75 3 3
0 2 3 30 0 100 80 Normal Kick 0.75 3 3
0 3 3 30 0 100 80 Normal Kick 0.75 3 3

Frames:10-11

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 3 55 0 160 80 Normal Kick 0.75 3 3
0 1 3 55 0 160 80 Normal Kick 0.75 3 3
0 2 3 30 0 100 80 Normal Kick 0.75 3 3
0 3 3 30 0 100 80 Normal Kick 0.75 3 3

Frames:13-14

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 3 55 0 160 80 Normal Kick 0.75 3 3
0 1 3 55 0 160 80 Normal Kick 0.75 3 3
0 2 3 30 0 100 80 Normal Kick 0.75 3 3
0 3 3 30 0 100 80 Normal Kick 0.75 3 3

Frames:16-17

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 2 30 0 100 80 Normal Kick 1.2 0.75 2 4
0 1 2 30 0 100 80 Normal Kick 1.2 0.75 2 4
0 2 2 30 0 100 80 Normal Kick 1.2 0.75 2 4

Frames:19-20

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 2 30 0 100 80 Normal Kick 1.2 0.75 2 4
0 1 2 30 0 100 80 Normal Kick 1.2 0.75 2 4
0 2 2 30 0 100 80 Normal Kick 1.2 0.75 2 4

Frames:22-23

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 2 30 0 100 80 Normal Kick 1.2 0.75 2 4
0 1 2 30 0 100 80 Normal Kick 1.2 0.75 2 4
0 2 2 30 0 100 80 Normal Kick 1.2 0.75 2 4

Frames:25-26

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 2 30 0 100 80 Normal Kick 1.2 0.75 2 4
0 1 2 30 0 100 80 Normal Kick 1.2 0.75 2 4
0 2 2 30 0 100 80 Normal Kick 1.2 0.75 2 4

Scripts

Main

  1. AsyncWait(6.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. loop 3 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 55, kbg: 160, shield_damage: 0, bkb: 0, size: 5.86, x_offset: 2.0, y_offset: 4.3, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.75, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 55, kbg: 160, shield_damage: 0, bkb: 0, size: 5.86, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.75, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 5.86, x_offset: 2.0, y_offset: 4.3, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.75, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 5.86, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.75, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    5. SyncWait(2.0)
    6. DeleteAllHitBoxes
    7. SyncWait(1.0)
  4. loop 4 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 80, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 5.86, x_offset: 2.0, y_offset: 4.3, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 0.75, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 80, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 5.86, x_offset: 0.0, y_offset: 1.72, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 0.75, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 80, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 5.86, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 0.75, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    4. SyncWait(2.0)
    5. DeleteAllHitBoxes
    6. SyncWait(1.0)
  5. AsyncWait(29.0)
  6. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  7. AsyncWait(34.0)
  8. AllowInterrupts

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(6.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 62, x_offset: 0.0, y_offset: -4.75, z_offset: 0.0, x_rotation: 0.0, y_rotation: -25.0, z_rotation: -30.0, scale: 0.0, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 62, x_offset: 0.0, y_offset: -0.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -30.0, scale: 0.0, randomize: None, terminate_with_animation: true })
  4. SoundEffect1(273)
  5. SyncWait(3.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 62, x_offset: 0.0, y_offset: 3.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 25.0, z_rotation: -30.0, scale: 0.0, randomize: None, terminate_with_animation: true })
  7. SoundEffect1(273)
  8. SyncWait(3.0)
  9. SoundEffect1(273)
  10. SyncWait(3.0)
  11. SoundEffect1(273)
  12. SyncWait(3.0)
  13. SoundEffect1(273)
  14. SyncWait(3.0)
  15. SoundEffect1(273)
  16. SyncWait(3.0)
  17. SoundEffect1(273)

Other

  1. AsyncWait(6.0)
  2. Rumble { unk1: 13, unk2: 0 }