PM3.02 - R.O.B - Subaction - AttackAirLw
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1 |
2 |
3 |
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6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
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34 |
35 |
36 |
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40 |
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43 |
44 |
45 |
46 |
47 |
Stats
IASA: |
43 |
Auto Cancel Window: |
24-47 |
Auto Cancel Lag: |
4 |
Landing Lag: |
30 |
Landing Lag (L-Cancel): |
15 |
Hitboxes active: |
16-21 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
40 |
100 |
280 |
Flame |
Burn |
false |
6 |
6 |
6 |
|
0 |
1 |
9 |
40 |
100 |
280 |
Flame |
Burn |
false |
6 |
6 |
5 |
|
0 |
2 |
5 |
20 |
100 |
280 |
Flame |
Burn |
false |
6 |
4 |
4 |
|
Scripts
Main
- Subroutine(0x281b0)
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(18.0)
- FloatVariableSet { variable: LongtermAccessFloat (0x46), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableSubtract { variable: LongtermAccessFloat (0x46), value: 0.3 }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- Subroutine(0x275ac)
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(70))), y_vel: Constant(0.0) }
- if (not(BoolIsTrue LongtermAccessBool (0x72)))
- CreateHitBox(HitBoxArguments { bone_index: 96, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 280, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 96, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 280, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 40, size: 6.56, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 96, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 280, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 20, size: 3.28, x_offset: -11.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 15 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 13 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 9 }
- else
- if ((InternalConstantInt(PreviousAction) Equal scalar(280)))
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 15 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 13 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 9 }
- else
- CreateHitBox(HitBoxArguments { bone_index: 96, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 280, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 40, size: 3.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 96, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 280, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 40, size: 5.248, x_offset: -3.2, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 96, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 280, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 20, size: 2.624, x_offset: -8.8, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 13 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 11 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 7 }
- else
- if ((InternalConstantInt(PreviousAction) Equal scalar(280)))
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 13 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 11 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 7 }
- AsyncWait(24.0)
- DeleteAllHitBoxes
- AsyncWait(26.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(45.0)
- AllowInterrupts
GFX
- if (not(BoolIsTrue LongtermAccessBool (0x72)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 96, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 4, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 5, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 7, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 96, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 4, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 5, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 7, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(18.0)
- SoundVoiceLow
- SoundEffect1(5939)
- Goto(0x9019c168)
Other
- AsyncWait(18.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 13, unk2: 0 }