PM3.02 - R.O.B - Subaction - AttackHi3
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Stats
IASA: |
27 |
Hitboxes active: |
4-8 |
Hitbox set 0 hits: |
4 |
Hitbox set 1 hits: |
6 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
55 |
120 |
90 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
55 |
120 |
95 |
Normal |
Kick |
3 |
3 |
|
0 |
2 |
3 |
55 |
120 |
95 |
Normal |
Kick |
3 |
3 |
|
Frames:6-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
5 |
55 |
120 |
90 |
Normal |
Kick |
4 |
4 |
|
1 |
1 |
6 |
55 |
120 |
90 |
Normal |
Kick |
4 |
4 |
|
1 |
2 |
6 |
55 |
120 |
90 |
Normal |
Kick |
4 |
4 |
|
1 |
3 |
6 |
55 |
120 |
90 |
Normal |
Kick |
4 |
4 |
|
Scripts
Main
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 3.28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 32, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 95, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 4.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 95, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 4.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(5.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 1, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 4.1, x_offset: 0.0, y_offset: 26.32, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 1, set_id: 1, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 3.69, x_offset: 0.0, y_offset: 18.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 2, set_id: 1, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 3.28, x_offset: 0.0, y_offset: 11.28, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 3, set_id: 1, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 2.87, x_offset: 0.0, y_offset: 6.58, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(8.0)
- DeleteAllHitBoxes
- AsyncWait(26.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundVoiceLow
- SoundEffect1(6031)
- SoundEffect1(5957)
- SyncWait(12.0)
- SoundEffect1(5987)
Other
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(28.0)
- SlopeContourFull { hip_n_or_top_n: 9, trans_bone: 7 }