PM3.02 - Kirby - Subaction - AttackHi3

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Stats

IASA: 21
Hitboxes active: 4-10
Hitbox set 0 hits: 4
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-5

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 60 85 92 Normal Kick 5 5
0 1 8 60 85 92 Normal Kick 5 5

Frames:6-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 55 95 88 Normal Kick 4 4
0 1 6 55 95 88 Normal Kick 4 4

Scripts

Main

  1. AsyncWait(3.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 92, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 60, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 92, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 60, size: 5.47, x_offset: 3.59, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. AsyncWait(5.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 88, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 55, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 88, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 55, size: 5.47, x_offset: 3.59, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. AsyncWait(10.0)
  8. DeleteAllHitBoxes
  9. UnchangeHurtBoxStateSpecific
  10. AsyncWait(20.0)
  11. AllowInterrupts

GFX

    SFX

    1. AsyncWait(3.0)
    2. SoundEffect1(55)

    Other

    1. AsyncWait(4.0)
    2. Rumble { unk1: 17, unk2: 0 }