PM3.02 - Kirby - Subaction - SpecialAirNTurn

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Stats

IASA: None
Subaction Index: 0x209

Scripts

Main

  1. CallEveryFrame { thread_id: 9, script: 0x4f12c }
  2. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1.25 }
  3. Subroutine(0x4e74c)
  4. AsyncWait(20.0)
  5. ReverseDirection
  6. AsyncWait(27.5)
  7. Subroutine(0x4e924)
  8. AsyncWait(30.0)
  9. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
  10. AsyncWait(50.0)
  11. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  12. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
  13. AsyncWait(51.0)
  14. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(2.0) }
  15. AsyncWait(52.0)
  16. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(27.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 3.94, x_offset: 0.0, y_offset: 4.23, z_offset: -8.46, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  17. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 2.46, x_offset: 0.0, y_offset: 4.23, z_offset: -1.41, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  18. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(23.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 2.46, x_offset: 0.0, y_offset: 4.23, z_offset: -14.1, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  19. SyncWait(5.0)
  20. DeleteAllHitBoxes
  21. SyncWait(12.0)
  22. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }

GFX

  1. Goto(SpecialNTurn GFX 0x4ef74)

SFX

  1. Subroutine(SpecialNTurn SFX 0x1f948)
  2. AsyncWait(21.0)
  3. SyncWait(12.0)
  4. SyncWait(4.0)
  5. SyncWait(15.0)

Other

  1. Subroutine(SpecialN Other 0x5ec8)