PM3.02 - Kirby - Subaction - SpecialNTurn_1

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Stats

IASA: None
Subaction Index: 0x2e1

Scripts

Main

  1. CallEveryFrame { thread_id: 9, script: 0x4f764 }
  2. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1.25 }
  3. AsyncWait(20.0)
  4. ReverseDirection
  5. AsyncWait(27.5)
  6. Subroutine(0x4e924)
  7. AsyncWait(30.0)
  8. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
  9. AsyncWait(69.0)
  10. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(35.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.1, x_offset: 0.0, y_offset: 4.23, z_offset: -7.52, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(33.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.85, x_offset: 0.0, y_offset: 4.23, z_offset: -1.41, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(37.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.28, x_offset: 0.0, y_offset: 4.23, z_offset: -12.22, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  13. AsyncWait(72.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(117.0)
  16. AllowInterrupts

GFX

  1. Goto(SpecialN_23 GFX 0x12738)

SFX

  1. AsyncWait(1.0)
  2. SoundEffectStop(6855)
  3. SoundEffectStop(6853)
  4. SoundEffect1(6855)
  5. SoundEffect1(6853)
  6. SyncWait(69.0)
  7. SoundEffectStop(6854)
  8. SoundEffect1(6856)
  9. SoundEffectTransient(6854)

Other

  1. Rumble { unk1: 12, unk2: 0 }
  2. AsyncWait(69.0)
  3. ScreenShake { magnitude: 2 }
  4. Rumble { unk1: 5, unk2: 0 }