PM3.02 - Kirby - Subaction - AttackAirB
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1 |
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5 |
6 |
7 |
8 |
9 |
10 |
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12 |
13 |
14 |
15 |
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36 |
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40 |
41 |
Stats
IASA: |
36 |
Auto Cancel Window: |
1-5, 28-41 |
Auto Cancel Lag: |
4 |
Landing Lag: |
24 |
Landing Lag (L-Cancel): |
12 |
Partially Intangible: |
6-41 |
Hitboxes active: |
6-20 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
10 |
100 |
361 |
Normal |
Kick |
8 |
7 |
|
0 |
1 |
14 |
10 |
100 |
361 |
Normal |
Kick |
8 |
7 |
|
Frames:9-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
0 |
100 |
361 |
Normal |
Kick |
6 |
6 |
|
0 |
1 |
10 |
0 |
100 |
361 |
Normal |
Kick |
6 |
6 |
|
Scripts
Main
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- Subroutine(0x50cc4)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 5.5, x_offset: 0.0, y_offset: 4.59, z_offset: -8.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 5.99, x_offset: 0.0, y_offset: 4.59, z_offset: -3.06, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- ChangeHurtBoxStateAll { state: Normal }
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 5.08, x_offset: 0.0, y_offset: 4.59, z_offset: -7.35, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 4.3, x_offset: 0.0, y_offset: 4.59, z_offset: -3.06, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- FrameSpeedModifier { multiplier: 0.5, unk: 0 }
- AsyncWait(14.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.475, unk: 0 }
- AsyncWait(23.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(36.0)
- AllowInterrupts
GFX
- Goto(0x9019c168)
SFX
- AsyncWait(5.0)
- SoundEffect1(55)
Other
- AsyncWait(6.0)
- Rumble { unk1: 16, unk2: 0 }