PM3.02 - Pit - Subaction - AttackAirB
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
Stats
IASA: |
None |
Auto Cancel Window: |
32-39 |
Auto Cancel Lag: |
4 |
Landing Lag: |
23 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
9-25 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
25 |
100 |
37 |
Slash |
Slash |
8 |
7 |
|
0 |
1 |
12 |
25 |
100 |
37 |
Slash |
Slash |
7 |
6 |
|
0 |
2 |
12 |
25 |
100 |
37 |
Slash |
Slash |
7 |
6 |
|
Frames:12-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
15 |
85 |
361 |
Slash |
Slash |
5 |
5 |
|
0 |
1 |
6 |
15 |
85 |
361 |
Slash |
Slash |
4 |
4 |
|
0 |
2 |
6 |
15 |
85 |
361 |
Slash |
Slash |
4 |
4 |
|
Scripts
Main
- Subroutine(0x1bf70)
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 37, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.28, x_offset: 0.0, y_offset: -0.94, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 37, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.28, x_offset: 0.0, y_offset: -3.76, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 37, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.28, x_offset: 0.0, y_offset: -6.98, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 15, size: 4.1, x_offset: 0.0, y_offset: 0.94, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 15, size: 4.1, x_offset: 0.0, y_offset: -1.7792, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 15, size: 4.1, x_offset: 0.0, y_offset: -4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(25.0)
- DeleteAllHitBoxes
- AsyncWait(31.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
GFX
- AsyncWait(7.0)
- SwordGlow(SwordGlow { color: 3, blur_length: 4, point1_bone: 76, point1_x_offset: 0.8, point1_y_offset: 0.0, point1_z_offset: -1.5, point2_bone: 76, point2_x_offset: -1.85, point2_y_offset: 0.0, point2_z_offset: -8.95, delete_after_subaction: true, graphic_id: 1572865, bone_id: 76, x_offset: 0.0, y_offset: 0.0, z_offset: -0.75, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 180.0, glow_length: 1.0 })
- AsyncWait(20.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(7.0)
- SoundEffect1(654)
- Goto(0x9019c168)
Other
- AsyncWait(9.0)
- Rumble { unk1: 17, unk2: 0 }