PM3.02 - Pit - Subaction - GlideStart

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |

Stats

IASA: None
Subaction Index: 0x39

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
  2. FloatVariableMultiply { variable: LongtermAccessFloat (0x6), value: -0.5 }
  3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  4. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(6))), y_vel: Constant(-0.5) }
  5. AddVelocity { x_vel: Constant(0.2), y_vel: Constant(0.0) }
  6. AsyncWait(5.0)
  7. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
  8. ResetVerticalVelocityAndAcceleration(true)
  9. AddVelocity { x_vel: Constant(1.2), y_vel: Constant(0.75) }
  10. AsyncWait(6.0)
  11. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.2) }
  12. AsyncWait(8.0)
  13. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  14. AddVelocity { x_vel: Constant(0.2), y_vel: Constant(0.2) }
  15. AsyncWait(10.0)
  16. AddVelocity { x_vel: Constant(0.25), y_vel: Constant(0.0) }
  17. AsyncWait(14.0)
  18. AddVelocity { x_vel: Constant(0.25), y_vel: Constant(0.1) }
  19. BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
  20. CallEveryFrame { thread_id: 9, script: 0x1bd88 }
  21. AsyncWait(18.0)
  22. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  23. AddVelocity { x_vel: Constant(-0.15), y_vel: Constant(0.1) }
  24. AsyncWait(21.0)
  25. AddVelocity { x_vel: Constant(-0.1), y_vel: Constant(0.1) }
  26. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 10, bone: 28, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(18.0)
  2. SoundEffect1(664)

Other