PM3.02 - Pit - Subaction - GlideStart
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Stats
IASA: |
None |
Subaction Index: |
0x39 |
Scripts
Main
- FloatVariableSet { variable: LongtermAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: LongtermAccessFloat (0x6), value: -0.5 }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(6))), y_vel: Constant(-0.5) }
- AddVelocity { x_vel: Constant(0.2), y_vel: Constant(0.0) }
- AsyncWait(5.0)
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
- ResetVerticalVelocityAndAcceleration(true)
- AddVelocity { x_vel: Constant(1.2), y_vel: Constant(0.75) }
- AsyncWait(6.0)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.2) }
- AsyncWait(8.0)
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AddVelocity { x_vel: Constant(0.2), y_vel: Constant(0.2) }
- AsyncWait(10.0)
- AddVelocity { x_vel: Constant(0.25), y_vel: Constant(0.0) }
- AsyncWait(14.0)
- AddVelocity { x_vel: Constant(0.25), y_vel: Constant(0.1) }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
- CallEveryFrame { thread_id: 9, script: 0x1bd88 }
- AsyncWait(18.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AddVelocity { x_vel: Constant(-0.15), y_vel: Constant(0.1) }
- AsyncWait(21.0)
- AddVelocity { x_vel: Constant(-0.1), y_vel: Constant(0.1) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 10, bone: 28, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(18.0)
- SoundEffect1(664)
Other