PM3.02 - Pit - Subaction - GlideStart
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Subaction Index: | 
                    
                    0x39 | 
                
            
            Scripts
            Main
            - FloatVariableSet { variable: LongtermAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
 - FloatVariableMultiply { variable: LongtermAccessFloat (0x6), value: -0.5 }
 - BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
 - AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(6))), y_vel: Constant(-0.5) }
 - AddVelocity { x_vel: Constant(0.2), y_vel: Constant(0.0) }
 - AsyncWait(5.0)
 - ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
 - ResetVerticalVelocityAndAcceleration(true)
 - AddVelocity { x_vel: Constant(1.2), y_vel: Constant(0.75) }
 - AsyncWait(6.0)
 - AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.2) }
 - AsyncWait(8.0)
 - FrameSpeedModifier { multiplier: 2.0, unk: 0 }
 - AddVelocity { x_vel: Constant(0.2), y_vel: Constant(0.2) }
 - AsyncWait(10.0)
 - AddVelocity { x_vel: Constant(0.25), y_vel: Constant(0.0) }
 - AsyncWait(14.0)
 - AddVelocity { x_vel: Constant(0.25), y_vel: Constant(0.1) }
 - BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
 - CallEveryFrame { thread_id: 9, script: 0x1bd88 }
 - AsyncWait(18.0)
 - FrameSpeedModifier { multiplier: 1.0, unk: 0 }
 - AddVelocity { x_vel: Constant(-0.15), y_vel: Constant(0.1) }
 - AsyncWait(21.0)
 - AddVelocity { x_vel: Constant(-0.1), y_vel: Constant(0.1) }
 - BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
 
            GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 10, bone: 28, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
 
            SFX
            - AsyncWait(18.0)
 - SoundEffect1(664)
 
            Other