PM3.02 - Pit - Subaction - SpecialHiStart
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8 |
9 |
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13 |
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15 |
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24 |
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37 |
Stats
IASA: |
None |
Fully Intangible: |
1-5 |
Hitboxes active: |
5-15 |
Hitbox set 0 hits: |
5 |
Hitbox set 1 hits: |
10 |
Subaction Index: |
0x1e4 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:5
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
115 |
0 |
100 |
105 |
Unknown(13) |
MagicZap |
0.7 |
0.4 |
3 |
2 |
|
Frames:6-7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
115 |
0 |
100 |
105 |
Unknown(13) |
MagicZap |
0.7 |
0.4 |
3 |
2 |
|
Frames:8-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
65 |
90 |
102 |
Unknown(13) |
MagicZap |
1.2 |
5 |
6 |
|
Frames:10-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
7 |
60 |
110 |
75 |
Unknown(13) |
MagicZap |
5 |
5 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 105, wdsk: 115, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 3.0, y_offset: 0.0, z_offset: -0.9984, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.4, effect: Unknown(13), unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- ChangeHurtBoxStateAll { state: Normal }
- ChangeHitBoxSize { hitbox_id: 0, new_size: 0 }
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 102, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 65, size: 5.0, x_offset: 3.0, y_offset: 0.0, z_offset: -0.9984, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Unknown(13), unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 75, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 3.0, y_offset: 0.0, z_offset: -0.9984, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Unknown(13), unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 125, bone: 12, x_offset: 1.5, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 16, bone: 44, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 44, bone: 45, x_offset: 0.0, y_offset: 4.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffect1(668)
- SyncWait(6.0)
- SoundEffect1(630)
- SoundEffect1(669)
- SoundEffect1(114)
- SoundEffect1(633)
- SyncWait(3.0)
- SoundEffect1(609)
Other
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- SlopeContourStand { leg_bone_parent: 0 }