PM3.02 - Pit - Subaction - GlideWing

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Stats

IASA: None
Subaction Index: 0x3b

Scripts

Main

  1. loop Infinite times:
    1. FloatVariableSet { variable: LongtermAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(VerticalCharacterVelocity) }
    3. if (ButtonPress value(2))
      1. CreateInterrupt { interrupt_id: None, action: Multijump, requirement: ((LongtermAccessInt(JumpsUsed) LessThan scalar(4))) }
    4. SyncWait(1.0)

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(1), Bool(false)] }
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 12, bone: 86, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 12, bone: 90, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 11, bone: 28, x_offset: -2.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
  5. loop Infinite times:
    1. SyncWait(40.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 5, bone: 0, x_offset: 0.0, y_offset: 15.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    3. SyncWait(10.0)

SFX

    Other