PM3.02 - Pit - Subaction - ThrowLw
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Stats
IASA: |
39 |
Hitboxes active: |
13-14 |
Hitbox set 0 hits: |
13 |
Subaction Index: |
0x75 |
Throw
Frame: 15
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
4 |
85 |
60 |
78 |
Normal |
Unique |
AerialAndGrounded |
8 |
true |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:13-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
80 |
40 |
270 |
Slash |
Unknown(24) |
AD |
false |
true |
3 |
4 |
|
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 4, trajectory: 78, kbg: 60, wdsk: 0, bkb: 85, effect: Normal, unk0: 0.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: false, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(12.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 80, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(14.0)
- DeleteAllHitBoxes
- AsyncWait(15.0)
- ApplyThrow { unk0: 0, bone: 91, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(38.0)
- AllowInterrupts
GFX
- AsyncWait(11.0)
- SwordGlow(SwordGlow { color: 3, blur_length: 4, point1_bone: 78, point1_x_offset: -0.8, point1_y_offset: 0.0, point1_z_offset: 1.5, point2_bone: 78, point2_x_offset: 1.85, point2_y_offset: 0.0, point2_z_offset: 8.95, delete_after_subaction: true, graphic_id: 1572865, bone_id: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.75, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(12.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(18.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(1.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(11.0)
- SoundVoiceOttotto
- SoundEffect1(94)
- SoundEffect1(63)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(11.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(12.0)
- ScreenShake { magnitude: 1 }