PM3.02 - Peach - Subaction - ThrowLw
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Direction Reverse Frames: | 
                    
                    43, 45 | 
                
                
                    | Hitboxes active: | 
                    
                    33-42 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    33 | 
                
                
                    | Subaction Index: | 
                    
                    0x75 | 
                
            
            Throw
            Frame: 42
            
                
                    
                        
                            | Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Grab Target | 
                            Iframes | 
                            WDTS | 
                        
                    
                    
                        
                            | 7 | 
                            76 | 
                            20 | 
                            72 | 
                            Normal | 
                            Unique | 
                            AerialAndGrounded | 
                            8 | 
                            false | 
                    
                
             
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:33-42
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Angle Flip | 
                            Clang | 
                            Remain Grabbed | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            0 | 
                            20 | 
                            0 | 
                            100 | 
                            270 | 
                            Normal | 
                            MagicZap | 
                            AD | 
                            false | 
                            true | 
                            1 | 
                            3 | 
                                        | 
                    
                
             
            Scripts
            Main
            - SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 7, trajectory: 72, kbg: 20, wdsk: 0, bkb: 76, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
 - SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
 - AsyncWait(32.0)
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 7, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 270, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Butt, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - AsyncWait(42.0)
 - DeleteAllHitBoxes
 - ReverseDirection
 - ApplyThrow { unk0: 0, bone: 105, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
 - FrameSpeedModifier { multiplier: 1.0, unk: 0 }
 - AsyncWait(44.0)
 - ReverseDirection
 
            GFX
            - AsyncWait(33.0)
 - GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 
            SFX
            - AsyncWait(1.0)
 - SoundEffect1(112)
 - SoundEffect1(114)
 - SyncWait(16.0)
 - SoundEffect1(111)
 - SoundEffect1(112)
 - SyncWait(18.0)
 - SoundEffectOther2(94)
 - SoundEffect1(63)
 - SoundEffect1(111)
 
            Other
            - SlopeContourStand { leg_bone_parent: 6 }
 - AsyncWait(3.0)
 - SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
 - AsyncWait(34.0)
 - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }
 - ScreenShake { magnitude: 1 }
 - Rumble { unk1: 19, unk2: 0 }
 - AsyncWait(42.0)
 - ScreenShake { magnitude: 2 }
 - AsyncWait(50.0)
 - SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }