PM3.02 - Pit - Subaction - AttackHi4

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Stats

IASA: None
Hitboxes active: 3-22
Hitbox set 0 hits: 3, 14
Hitbox set 1 hits: 8
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-5

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 25 0 100 230 Slash Slash 0.85 0.4 2 2
0 1 1 25 0 100 230 Slash Slash 0.85 0.4 2 2

Frames:6-7

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 50 40 110 Slash Slash 0.85 0.4 2 2
0 1 1 50 40 110 Slash Slash 0.85 0.4 2 2

Frames:8-10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shieldstun Hitlag Targets
1 0 1 0 50 40 110 Slash Slash 0.85 0.4 2 2
1 1 1 25 0 100 230 Slash Slash 0.85 0.4 2 2

Frames:11-13

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shieldstun Hitlag Targets
1 0 1 50 40 110 Slash Slash 0.85 0.4 2 2
1 1 1 50 40 110 Slash Slash 0.85 0.4 2 2

Frames:14-22

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 14 35 110 80 Slash Slash 8 7
0 1 14 35 110 80 Slash Slash 8 7
0 2 14 35 110 80 Slash Slash 8 7
0 3 14 35 110 80 Slash Slash 8 7
0 4 14 35 110 80 Slash Slash 8 7

Scripts

Main

  1. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 0 }
  2. AsyncWait(2.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 230, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 230, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(5.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 50, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(7.0)
  9. DeleteHitBox(0)
  10. DeleteHitBox(1)
  11. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 0, set_id: 1, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 1, damage: Constant(1.0), trajectory: 230, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 3.2, x_offset: 0.5, y_offset: 0.0, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  13. AsyncWait(10.0)
  14. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 0, set_id: 1, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 1, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 50, size: 3.2, x_offset: 0.5, y_offset: 0.0, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  16. SyncWait(3.0)
  17. DeleteAllHitBoxes
  18. AsyncWait(13.0)
  19. CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 35, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  20. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 35, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  21. CreateHitBox(HitBoxArguments { bone_index: 61, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  22. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  23. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 4, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 35, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  24. AsyncWait(22.0)
  25. DeleteAllHitBoxes

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. AsyncWait(1.0)
  3. SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 74, point1_x_offset: -0.8, point1_y_offset: 0.0, point1_z_offset: 0.75, point2_bone: 74, point2_x_offset: 1.85, point2_y_offset: 0.0, point2_z_offset: 8.199984, delete_after_subaction: true, graphic_id: 1572865, bone_id: 74, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  4. AsyncWait(3.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 0.0, y_offset: 27.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  6. AsyncWait(6.0)
  7. DeleteSwordGlow { fade_time: 1 }
  8. SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 47, point1_x_offset: 0.8, point1_y_offset: 0.0, point1_z_offset: -0.75, point2_bone: 47, point2_x_offset: -1.85, point2_y_offset: 0.0, point2_z_offset: -8.199984, delete_after_subaction: true, graphic_id: 1572865, bone_id: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 180.0, glow_length: 1.0 })
  9. AsyncWait(9.0)
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 5.0, y_offset: 24.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  11. AsyncWait(11.0)
  12. DeleteSwordGlow { fade_time: 1 }
  13. AsyncWait(13.0)
  14. SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 74, point1_x_offset: -0.8, point1_y_offset: 0.0, point1_z_offset: 0.75, point2_bone: 74, point2_x_offset: 1.85, point2_y_offset: 0.0, point2_z_offset: 8.199984, delete_after_subaction: true, graphic_id: 1572865, bone_id: 74, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  15. AsyncWait(15.0)
  16. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 1.0, y_offset: 26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  17. AsyncWait(20.0)
  18. DeleteSwordGlow { fade_time: 1 }

SFX

  1. SoundEffectStop(105)
  2. AsyncWait(2.0)
  3. Subroutine(0x259c8)
  4. SoundEffect1(169)
  5. SyncWait(2.0)
  6. SoundEffect1(654)
  7. SyncWait(5.0)
  8. SoundEffect1(654)
  9. SyncWait(7.0)
  10. SoundEffect1(654)

Other

  1. AsyncWait(3.0)
  2. Rumble { unk1: 17, unk2: 0 }
  3. AsyncWait(8.0)
  4. Rumble { unk1: 17, unk2: 0 }
  5. AsyncWait(15.0)
  6. Rumble { unk1: 17, unk2: 0 }
  7. AsyncWait(35.0)
  8. SlopeContourStand { leg_bone_parent: 6 }