PM3.02 - Charizard - Subaction - AttackHi4

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Stats

IASA: None
Hitboxes active: 2-6, 11-16
Hitbox set 0 hits: 2, 11
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:2

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 5 60 25 100 105 Slash Slash false 4 4

Frames:3-6

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 5 60 25 100 105 Slash Slash false 4 4
0 2 5 12 10 100 100 Slash Slash false 4 4
0 3 5 12 10 100 230 Slash Slash false 4 4
0 4 5 12 10 100 230 Slash Slash false 4 4

Frames:11-16

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 11 60 100 83 Slash Slash false 6 6
0 1 11 60 100 83 Slash Slash false 6 6
0 2 11 60 100 83 Slash Slash false 6 6
0 3 11 60 90 83 Slash Slash false 6 6
0 4 11 60 80 83 Slash Slash false 6 6

Scripts

Main

  1. AsyncWait(1.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 105, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 25, size: 6.0, x_offset: 1.0, y_offset: 4.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  3. AsyncWait(2.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 100, wdsk: 12, kbg: 100, shield_damage: 0, bkb: 10, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 230, wdsk: 12, kbg: 100, shield_damage: 0, bkb: 10, size: 5.0, x_offset: 3.2, y_offset: 0.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 4, set_id: 0, damage: Constant(5.0), trajectory: 230, wdsk: 12, kbg: 100, shield_damage: 0, bkb: 10, size: 4.0, x_offset: 2.0, y_offset: 1.0, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  7. AsyncWait(6.0)
  8. DeleteAllHitBoxes
  9. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
  10. AsyncWait(12.0)
  11. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  12. CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 5.0, x_offset: -2.7, y_offset: 2.0, z_offset: -2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.0, x_offset: -2.0, y_offset: 2.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 60, size: 3.0, x_offset: -6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  16. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 1.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  17. AsyncWait(18.0)
  18. DeleteAllHitBoxes

GFX

  1. AsyncWait(5.0)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(2.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(168)
  4. SoundEffect1(5411)
  5. SyncWait(12.0)
  6. SoundEffect1(168)
  7. SoundEffect1(5411)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(3.0)
  3. Rumble { unk1: 12, unk2: 0 }
  4. AsyncWait(4.0)
  5. SlopeContourStand { leg_bone_parent: 4 }
  6. AsyncWait(13.0)
  7. SlopeContourStand { leg_bone_parent: 2 }
  8. AsyncWait(14.0)
  9. Rumble { unk1: 17, unk2: 0 }
  10. ScreenShake { magnitude: 0 }
  11. AsyncWait(36.0)
  12. SlopeContourStand { leg_bone_parent: 6 }