PM3.02 - Charizard - Subaction - SpecialLwJump
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Stats
IASA: |
8 |
Fully Intangible: |
1-4 |
Subaction Index: |
0x1da |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
- AsyncWait(4.0)
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickXAxisRelative) }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Variable(RandomAccessFloat(Address(7))) }
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(7.0)
- Subroutine(0x204b0)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- loop 5 times:
- FlashEffectOverlay { red: 238, green: 251, blue: 2, alpha: 50 }
- SetColorOfFlashEffectOverlay { transition_time: 8, red: 0, green: 0, blue: 0, alpha: 0 }
- SyncWait(8.0)
- RemoveFlashEffect
SFX
- SoundEffect1(169)
- AsyncWait(3.0)
- SoundEffect1(113)
- SoundEffect1(2198)
- SoundEffect1(194)
- loop 6 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 12, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(4.0)
Other
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(4.0)