PM3.02 - Charizard - Subaction - SpecialLwJump

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Stats

IASA: 8
Fully Intangible: 1-4
Subaction Index: 0x1da

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
  3. AsyncWait(4.0)
  4. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickXAxisRelative) }
  5. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Variable(RandomAccessFloat(Address(7))) }
  6. ChangeHurtBoxStateAll { state: Normal }
  7. AsyncWait(7.0)
  8. Subroutine(0x204b0)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. loop 5 times:
    1. FlashEffectOverlay { red: 238, green: 251, blue: 2, alpha: 50 }
    2. SetColorOfFlashEffectOverlay { transition_time: 8, red: 0, green: 0, blue: 0, alpha: 0 }
    3. SyncWait(8.0)
    4. RemoveFlashEffect

SFX

  1. SoundEffect1(169)
  2. AsyncWait(3.0)
  3. SoundEffect1(113)
  4. SoundEffect1(2198)
  5. SoundEffect1(194)
  6. loop 6 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 12, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(4.0)

Other

  1. Rumble { unk1: 13, unk2: 0 }
  2. AsyncWait(4.0)