PM3.02 - Charizard - Subaction - AttackAirF
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
36 |
Auto Cancel Window: |
1-5, 28-40 |
Auto Cancel Lag: |
5 |
Landing Lag: |
26 |
Landing Lag (L-Cancel): |
13 |
Partially Intangible: |
10-17 |
Hitboxes active: |
10-17 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
35 |
90 |
70 |
Flame |
Slash |
false |
6 |
6 |
|
0 |
1 |
16 |
40 |
100 |
60 |
Flame |
Slash |
false |
9 |
8 |
|
Frames:14-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
16 |
40 |
100 |
60 |
Flame |
Slash |
false |
9 |
8 |
|
0 |
2 |
16 |
40 |
100 |
60 |
Flame |
Slash |
false |
9 |
8 |
|
Scripts
Main
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(9.0)
- ChangeHurtBoxStateSpecific { bone: 33, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 32, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 50, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 56, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 35, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 39, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.5, x_offset: -2.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.0)
- DeleteHitBox(0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.5, x_offset: 0.0, y_offset: -0.85, z_offset: 15.65, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(15.0)
- FrameSpeedModifier { multiplier: 1.7, unk: 0 }
- AsyncWait(17.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- AsyncWait(34.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(49.0)
- Subroutine(0x204b0)
GFX
- AsyncWait(9.0)
- loop 6 times:
- GraphicEffect(GraphicEffect { graphic: 18, bone: 39, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 8.0, random_y_offset: 0.0, random_z_offset: 20.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(1.0)
SFX
- AsyncWait(9.0)
- SoundEffect1(5490)
- SoundEffect1(5415)
- SoundEffect1(5415)
- Goto(0x9019c168)
Other
- AsyncWait(7.0)
- Rumble { unk1: 18, unk2: 0 }