PM3.02 - Samus - Subaction - AttackAirF
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    50 | 
                
                
                    | Auto Cancel Window: | 
                    
                    47-60 | 
                
                
                    | Auto Cancel Lag: | 
                    
                    4 | 
                
                
                    | Landing Lag: | 
                    
                    24 | 
                
                
                    | Landing Lag (L-Cancel): | 
                    
                    12 | 
                
                
                    | Hitboxes active: | 
                    
                    5-6, 11-12, 17-18, 23-24, 28-29 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    5, 11, 17, 23, 28 | 
                
                
                    | Subaction Index: | 
                    
                    0x63 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-6
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            5 | 
                            20 | 
                            0 | 
                            100 | 
                            85 | 
                            Flame | 
                            Burn | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            5 | 
                            20 | 
                            0 | 
                            100 | 
                            85 | 
                            Flame | 
                            Burn | 
                            4 | 
                            4 | 
                                        | 
                    
                
             
            Frames:11-12
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            5 | 
                            20 | 
                            0 | 
                            100 | 
                            80 | 
                            Flame | 
                            Burn | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            5 | 
                            20 | 
                            0 | 
                            100 | 
                            80 | 
                            Flame | 
                            Burn | 
                            4 | 
                            4 | 
                                        | 
                    
                
             
            Frames:17-18
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            5 | 
                            20 | 
                            0 | 
                            100 | 
                            80 | 
                            Flame | 
                            Burn | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            5 | 
                            20 | 
                            0 | 
                            100 | 
                            80 | 
                            Flame | 
                            Burn | 
                            4 | 
                            4 | 
                                        | 
                    
                
             
            Frames:23-24
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            5 | 
                            20 | 
                            0 | 
                            100 | 
                            80 | 
                            Flame | 
                            Burn | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            5 | 
                            20 | 
                            0 | 
                            100 | 
                            80 | 
                            Flame | 
                            Burn | 
                            4 | 
                            4 | 
                                        | 
                    
                
             
            Frames:28-29
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            5 | 
                            40 | 
                            100 | 
                            361 | 
                            Flame | 
                            Burn | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            5 | 
                            40 | 
                            100 | 
                            361 | 
                            Flame | 
                            Burn | 
                            4 | 
                            4 | 
                                        | 
                    
                
             
            Scripts
            Main
            - if ((LongtermAccessInt (0x63) Equal scalar(0))) 
- Subroutine(0x240b4)
 
 - else
- SetAnimationFrame(60.0)
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
 - AsyncWait(9.0)
 - CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 39, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 45, size: 3.82, x_offset: 3.66, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 39, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 45, size: 5.82, x_offset: -5.86, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 63, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
 - SwordGlow(SwordGlow { color: 7, blur_length: 11, point1_bone: 47, point1_x_offset: 0.0, point1_y_offset: -3.0, point1_z_offset: 0.0, point2_bone: 47, point2_x_offset: 0.0, point2_y_offset: 3.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 0, bone_id: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
 - SoundEffect1(2915)
 - loop 5 times: 
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 60, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - SyncWait(1.0)
 
 - DeleteSwordGlow { fade_time: 6 }
 - DeleteAllHitBoxes
 - AsyncWait(28.0)
 - UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(63), Bool(true), Bool(true)] }
 - AsyncWait(33.0)
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
 - AsyncWait(41.0)
 - AllowInterrupts
 
 
            GFX
            - if ((LongtermAccessInt (0x63) Equal scalar(0))) 
- AsyncWait(6.0)
 - loop 5 times: 
- ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 2, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -7.4, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 - SoundEffect1(2808)
 - Rumble { unk1: 17, unk2: 0 }
 - SyncWait(6.0)
 
 
 
            SFX
            - AsyncWait(4.0)
 - SoundVoiceLow
 - Goto(0x9019c168)
 
            Other
            - AsyncWait(9.0)
 - if ((LongtermAccessInt (0x63) NotEqual scalar(0))) 
- SoundEffect1(113)
 - loop 5 times: 
- Rumble { unk1: 17, unk2: 0 }
 - SyncWait(1.0)