PM3.02 - Samus - Subaction - AttackAirF
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60 |
Stats
IASA: |
50 |
Auto Cancel Window: |
47-60 |
Auto Cancel Lag: |
4 |
Landing Lag: |
24 |
Landing Lag (L-Cancel): |
12 |
Hitboxes active: |
5-6, 11-12, 17-18, 23-24, 28-29 |
Hitbox set 0 hits: |
5, 11, 17, 23, 28 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
20 |
0 |
100 |
85 |
Flame |
Burn |
4 |
4 |
|
0 |
2 |
5 |
20 |
0 |
100 |
85 |
Flame |
Burn |
4 |
4 |
|
Frames:11-12
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
20 |
0 |
100 |
80 |
Flame |
Burn |
4 |
4 |
|
0 |
2 |
5 |
20 |
0 |
100 |
80 |
Flame |
Burn |
4 |
4 |
|
Frames:17-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
20 |
0 |
100 |
80 |
Flame |
Burn |
4 |
4 |
|
0 |
2 |
5 |
20 |
0 |
100 |
80 |
Flame |
Burn |
4 |
4 |
|
Frames:23-24
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
20 |
0 |
100 |
80 |
Flame |
Burn |
4 |
4 |
|
0 |
2 |
5 |
20 |
0 |
100 |
80 |
Flame |
Burn |
4 |
4 |
|
Frames:28-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
40 |
100 |
361 |
Flame |
Burn |
4 |
4 |
|
0 |
2 |
5 |
40 |
100 |
361 |
Flame |
Burn |
4 |
4 |
|
Scripts
Main
- if ((LongtermAccessInt (0x63) Equal scalar(0)))
- Subroutine(0x240b4)
- else
- SetAnimationFrame(60.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 39, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 45, size: 3.82, x_offset: 3.66, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 39, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 45, size: 5.82, x_offset: -5.86, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 63, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
- SwordGlow(SwordGlow { color: 7, blur_length: 11, point1_bone: 47, point1_x_offset: 0.0, point1_y_offset: -3.0, point1_z_offset: 0.0, point2_bone: 47, point2_x_offset: 0.0, point2_y_offset: 3.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 0, bone_id: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- SoundEffect1(2915)
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 60, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
- DeleteSwordGlow { fade_time: 6 }
- DeleteAllHitBoxes
- AsyncWait(28.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(63), Bool(true), Bool(true)] }
- AsyncWait(33.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(41.0)
- AllowInterrupts
GFX
- if ((LongtermAccessInt (0x63) Equal scalar(0)))
- AsyncWait(6.0)
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 2, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -7.4, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SoundEffect1(2808)
- Rumble { unk1: 17, unk2: 0 }
- SyncWait(6.0)
SFX
- AsyncWait(4.0)
- SoundVoiceLow
- Goto(0x9019c168)
Other
- AsyncWait(9.0)
- if ((LongtermAccessInt (0x63) NotEqual scalar(0)))
- SoundEffect1(113)
- loop 5 times:
- Rumble { unk1: 17, unk2: 0 }
- SyncWait(1.0)