PM3.02 - Samus - Subaction - SpecialSDash
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Stats
IASA: |
None |
Hitboxes active: |
5-24 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x3c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
20 |
100 |
75 |
Normal |
Punch |
4 |
4 |
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Scripts
Main
- SyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 1.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(20.0)
- DeleteAllHitBoxes
GFX
- SyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 215, blue: 80, alpha: 225 }
- SoundEffect1(2822)
- SwordGlow(SwordGlow { color: 7, blur_length: 11, point1_bone: 0, point1_x_offset: 0.0, point1_y_offset: 6.0, point1_z_offset: 0.0, point2_bone: 0, point2_x_offset: 0.0, point2_y_offset: 3.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 0, bone_id: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- SwordGlow(SwordGlow { color: 7, blur_length: 11, point1_bone: 0, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 0, point2_x_offset: 0.0, point2_y_offset: 3.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 0, bone_id: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- SyncWait(8.0)
- SetColorOfFlashEffectOverlay { transition_time: 20, red: 255, green: 215, blue: 80, alpha: 0 }
- SyncWait(20.0)
- RemoveFlashEffect
SFX
Other
- Goto(SquatF Main 0x21b40)