PM3.02 - Samus - Subaction - SpecialLw

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Stats

IASA: None
Subaction Index: 0x1da

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(19)))
    1. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(20)))
    2. IntVariableSet { variable: LongtermAccessInt (0x43), value: 2 }
  3. else
    1. IntVariableSet { variable: LongtermAccessInt (0x43), value: 1 }
  4. FloatVariableSet { variable: RandomAccessFloat (0x6), value: 0 }
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  6. AsyncWait(9.0)
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
  8. Subroutine(0xf610)
  9. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  10. IntVariableSet { variable: LongtermAccessInt (0x43), value: 2 }
  11. AsyncWait(40.0)
  12. if (OnGround)
    1. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickXAxisRelative) }
    2. if ((RandomAccessFloat (0x5) GreaterThan scalar(0)))
      1. FloatVariableSet { variable: RandomAccessFloat (0x6), value: 1 }
    3. else
      1. if ((RandomAccessFloat (0x5) LessThan scalar(0)))
        1. FloatVariableSet { variable: RandomAccessFloat (0x6), value: 2 }
    4. SyncWait(2.0)
    5. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickXAxisRelative) }
    6. if ((RandomAccessFloat (0x6) Equal scalar(1)))
      1. if ((RandomAccessFloat (0x5) LessThan scalar(0)))
        1. FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: 25 }
        2. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
    7. else
      1. if ((RandomAccessFloat (0x6) Equal scalar(2)))
        1. if ((RandomAccessFloat (0x5) GreaterThan scalar(0)))
          1. FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: 25 }
          2. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
  13. AsyncWait(43.0)
  14. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  15. Subroutine(0xf5f0)
  16. IntVariableSet { variable: LongtermAccessInt (0x43), value: 1 }
  17. AsyncWait(44.0)
  18. Subroutine(0xf638)
  19. IntVariableSet { variable: LongtermAccessInt (0x43), value: 0 }
  20. AsyncWait(46.0)
  21. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(10.0)
      3. ItemVisibility(false)
      4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
      5. AsyncWait(11.0)
      6. Rumble { unk1: 12, unk2: 0 }
      7. AsyncWait(44.0)
      8. ItemVisibility(true)
      9. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }