PM3.02 - Pikachu - Subaction - SpecialLw

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 |

Stats

IASA: None
Subaction Index: 0x1dd

Scripts

Main

  1. AsyncWait(13.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. AsyncWait(45.0)
  2. loop Infinite times:
    1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 80 }
    2. SyncWait(1.0)
    3. FlashEffectOverlay { red: 0, green: 0, blue: 0, alpha: 80 }
    4. SyncWait(1.0)
    5. RemoveFlashEffect
    6. SyncWait(1.0)

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(3241)
  3. SyncWait(1.0)
  4. SoundEffect1(3352)

Other

  1. RumbleLoop { unk1: 2, unk2: 0 }