PM3.02 - Roy - Subaction - SpecialLw
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Stats
IASA: |
None |
Fully Intangible: |
8-11 |
Subaction Index: |
0x1ea |
Scripts
Main
- AsyncWait(7.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(11.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(20.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
GFX
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 222, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
- SyncWait(1.0)
- loop 3 times:
- FlashEffectOverlay { red: 180, green: 180, blue: 180, alpha: 130 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 200, green: 170, blue: 0, alpha: 80 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(2.0)
SFX
- AsyncWait(7.0)
- SoundEffect1(9789)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 1.0, stength: 100.0, speed: 300.0, size: 0.5, unk3: 0.0, unk4: 12.0, unk5: 15.0, unk6: 30.0, unk7: 30.0, unk8: 100 })
- AsyncWait(20.0)
- EndAestheticWindEffect { unk: 0 }