PM3.02 - Roy - Subaction - AttackAirLw
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Auto Cancel Window: | 1-6, 49 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 25 | 
                
                    | Landing Lag (L-Cancel): | 12 | 
                
                    | Hitboxes active: | 7-10 | 
                
                    | Hitbox set 0 hits: | 7 | 
                
                    | Subaction Index: | 0x66 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:7-10
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 12 | 30 | 60 | 90 | Slash | Slash | 7 | 6 |            | 
                            
                            | 0 | 1 | 9 | 40 | 70 | 37 | Normal | Kick | 6 | 5 |            | 
                            
                            | 0 | 2 | 18 | 40 | 100 | 270 | Flame | Burn | 10 | 8 |            | 
                            
                            | 0 | 3 | 18 | 40 | 100 | 270 | Flame | Burn | 10 | 8 |            | 
                
             
            Scripts
            Main
            - AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 37, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 40, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 61, hitbox_id: 2, set_id: 0, damage: Constant(18.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.32, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 3, set_id: 0, damage: Constant(18.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.32, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- DeleteAllHitBoxes
- AsyncWait(48.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(50.0)
- AllowInterrupts
GFX
            - AsyncWait(4.0)
- SwordGlow(SwordGlow { color: 19, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 2.79, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 11.75, delete_after_subaction: true, graphic_id: 14548993, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- SwordGlow(SwordGlow { color: 19, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 14548993, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(11.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
            - AsyncWait(5.0)
- SoundEffect1(9770)
- Goto(0x9019c168)
Other
            - AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }