PM3.02 - Roy - Subaction - CliffEscapeSlow

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Stats

IASA:80
Fully Intangible:1-57
Subaction Index:0xde

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(54.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
  4. AsyncWait(57.0)
  5. ChangeHurtBoxStateAll { state: Normal }
  6. AsyncWait(79.0)
  7. AllowInterrupts

GFX

  1. AsyncWait(53.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(228)
  3. SyncWait(20.0)
  4. SoundEffect1(222)
  5. SyncWait(12.0)
  6. SoundEffect1(194)
  7. SyncWait(24.0)
  8. SoundEffect1(95)
  9. SyncWait(14.0)
  10. SoundEffect1(222)
  11. SyncWait(10.0)
  12. SoundEffect1(225)

Other

  1. AsyncWait(46.0)
  2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  3. AsyncWait(70.0)
  4. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }