PM3.02 - Roy - Subaction - CliffAttackSlow
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Stats
IASA: |
70 |
Fully Intangible: |
1-43 |
Hitboxes active: |
37-43 |
Hitbox set 0 hits: |
37 |
Subaction Index: |
0xdc |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:37-43
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
90 |
0 |
100 |
361 |
Slash |
Slash |
1 |
6 |
6 |
|
0 |
1 |
10 |
90 |
0 |
100 |
361 |
Slash |
Slash |
1 |
6 |
6 |
|
0 |
2 |
10 |
90 |
0 |
100 |
361 |
Slash |
Slash |
1 |
6 |
6 |
|
0 |
3 |
10 |
90 |
0 |
100 |
361 |
Slash |
Slash |
1 |
6 |
6 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(36.0)
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 90, kbg: 100, shield_damage: 1, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 90, kbg: 100, shield_damage: 1, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 3.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 90, kbg: 100, shield_damage: 1, bkb: 0, size: 3.8, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 90, kbg: 100, shield_damage: 1, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 5.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(43.0)
- DeleteAllHitBoxes
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(50.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
- AsyncWait(69.0)
- AllowInterrupts
GFX
- AsyncWait(32.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 65, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(35.0)
- SwordGlow(SwordGlow { color: 19, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 2.79, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 11.75, delete_after_subaction: true, graphic_id: 14548993, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- SwordGlow(SwordGlow { color: 19, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 14548993, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(36.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(43.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(15.0)
- SoundEffect1(228)
- AsyncWait(36.0)
- SoundEffect1(9758)
- SoundEffect1(9771)
- SoundEffect1(58)
Other
- AsyncWait(36.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(43.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }