PM3.02 - Roy - Subaction - FinalStart

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Stats

IASA: None
Fully Intangible: 1-85
Subaction Index: 0x1ee

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. UnknownEvent { namespace: 0x1a, code: 0x3, unk1: 0x0, arguments: [Scalar(0.0), Scalar(10.0), Scalar(0.0), Scalar(0.0)] }
  3. CameraCloseup(CameraCloseup { zoom_time: 30, unk: 0, distance: 1.7, x_angle: 0.0, y_angle: 0.0 })
  4. AsyncWait(80.0)
  5. CameraNormal

GFX

  1. SwordGlow(SwordGlow { color: 19, blur_length: 5, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 2.79, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 11.75, delete_after_subaction: true, graphic_id: 14548993, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  2. SwordGlow(SwordGlow { color: 19, blur_length: 5, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 14548993, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  3. AsyncWait(45.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 1, bone: 64, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 2, bone: 64, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
  6. loop 20 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 3, bone: 64, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 222, graphic: 2, bone: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 65, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 9.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    4. SyncWait(1.0)
  7. SyncWait(10.0)

SFX

  1. AsyncWait(45.0)
  2. SoundEffect1(9789)
  3. SoundEffect1(73)
  4. SyncWait(20.0)
  5. SoundEffect1(9759)
  6. SyncWait(3.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(15.0)
  3. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 1.5, stength: 120.0, speed: 8.0, size: 1.0, unk3: 0.0, unk4: 12.0, unk5: 15.0, unk6: 30.0, unk7: 30.0, unk8: 50 })
  4. Rumble { unk1: 3, unk2: 45 }