PM3.02 - Fox - Subaction - FinalStart
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Stats
IASA: |
None |
Fully Intangible: |
1-50 |
Hitboxes active: |
49-50 |
Hitbox set 0 hits: |
49 |
Subaction Index: |
0x1e8 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:49
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
100 |
100 |
90 |
Normal |
Kick |
false |
4 |
4 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 1.1, x_angle: 0.0, y_angle: 0.0 })
- TimeManipulation(2, 30)
- AsyncWait(48.0)
- CameraNormal
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 100, size: 14.0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
GFX
SFX
- AsyncWait(10.0)
- SoundEffectVictory(1225)
- SyncWait(37.0)
- SoundEffect1(3186)
- SyncWait(7.0)
- SoundEffect1(3220)
- SyncWait(5.0)
- SoundEffect1(3143)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ItemVisibility(false)
- Rumble { unk1: 3, unk2: 38 }
- AsyncWait(41.0)
- Rumble { unk1: 18, unk2: 0 }