PM3.02 - Fox - Subaction - ThrowF
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Stats
IASA: |
None |
Hitboxes active: |
10 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x73 |
Throw
Frame: 10
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
3 |
35 |
130 |
45 |
Normal |
Unique |
AerialAndGrounded |
8 |
false |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shield Dmg |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
140 |
10 |
100 |
55 |
Normal |
Burn |
AD |
false |
1 |
true |
3 |
4 |
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Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 3, trajectory: 45, kbg: 130, wdsk: 0, bkb: 35, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(9.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 28, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 55, wdsk: 140, kbg: 100, shield_damage: 1, bkb: 10, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(10.0)
- ApplyThrow { unk0: 0, bone: 67, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- DeleteAllHitBoxes
GFX
SFX
- AsyncWait(5.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(8.0)
- SoundEffect1(1242)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(9.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(11.0)
- ScreenShake { magnitude: 1 }