PM3.02 - Fox - Subaction - LandingHeavy

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Stats

IASA: 4
Subaction Index: 0x32

Scripts

Main

    GFX

    1. if (BoolIsTrue LongtermAccessInt (0x43))
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 7, graphic: 11, bone: 0, x_offset: 12.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
      2. BoolVariableSetFalse { variable: LongtermAccessInt (0x43) }
    2. SyncWait(0.1)
    3. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. SoundEffectOther1(3189)
    2. AsyncWait(3.0)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(2.0)
    3. Rumble { unk1: 23, unk2: 0 }