PM3.02 - Fox - Subaction - AttackHi4
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Stats
IASA: |
40 |
Partially Intangible: |
1-7 |
Hitboxes active: |
5-14 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
30 |
112 |
80 |
Slash |
Kick |
10 |
8 |
|
0 |
1 |
18 |
30 |
112 |
80 |
Slash |
Kick |
10 |
8 |
|
Frames:8-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
10 |
100 |
361 |
Normal |
Kick |
7 |
7 |
|
0 |
1 |
13 |
10 |
100 |
361 |
Normal |
Kick |
7 |
7 |
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Scripts
Main
- ChangeHurtBoxStateSpecific { bone: 46, state: IntangibleFlashing }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 80, wdsk: 0, kbg: 112, shield_damage: 0, bkb: 30, size: 3.33, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 80, wdsk: 0, kbg: 112, shield_damage: 0, bkb: 30, size: 4.66, x_offset: 0.0, y_offset: 2.24, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- DeleteHitBox(2)
- SyncWait(1.0)
- UnchangeHurtBoxStateSpecific
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 3.33, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 3.83, x_offset: 0.0, y_offset: 2.24, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- DeleteAllHitBoxes
- AsyncWait(39.0)
- AllowInterrupts
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- SoundEffectStop(105)
- AsyncWait(2.0)
- Subroutine(0x25330)
- SoundEffect1(169)
- SyncWait(1.0)
- SoundEffect1(112)
- SyncWait(1.0)
- SoundEffect1(3230)
- SyncWait(15.0)
- SoundEffectOther1(3188)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(5.0)
- Rumble { unk1: 18, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(22.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }