PM3.02 - Lucas - Subaction - AttackHi4
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Stats
IASA: |
None |
Partially Intangible: |
10-22 |
Hitboxes active: |
23-33 |
Hitbox set 0 hits: |
23 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:23-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
21 |
50 |
80 |
95 |
Electric |
MagicZap |
false |
11 |
9 |
|
0 |
1 |
21 |
50 |
80 |
95 |
Electric |
MagicZap |
false |
11 |
9 |
|
Frames:27-33
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
48 |
80 |
95 |
Electric |
MagicZap |
false |
9 |
8 |
|
0 |
1 |
17 |
48 |
80 |
95 |
Electric |
MagicZap |
false |
9 |
8 |
|
Scripts
Main
- if (BoolIsTrue RandomAccessBool (0x6b))
- FrameSpeedModifier { multiplier: 1.19, unk: 0 }
- BoolVariableSetFalse { variable: RandomAccessBool (0x6b) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x6c) }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1769473), Bool(false), Bool(true)] }
- GraphicEffect(GraphicEffect { graphic: 29, bone: 28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 29, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SoundEffect1(5209)
- SoundEffect1(5209)
- AsyncWait(10.0)
- ChangeHurtBoxStateSpecific { bone: 39, state: IntangibleFlashing }
- AsyncWait(23.0)
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(25.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- ScreenShake { magnitude: 2 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 23.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 0, x_offset: 0.0, y_offset: 22.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, randomize: None, terminate_with_animation: true })
- UnchangeHurtBoxStateSpecific
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(32.0), trajectory: 95, wdsk: 0, kbg: 57, shield_damage: 15, bkb: 48, size: 10.0, x_offset: 0.0, y_offset: 10.0, z_offset: -0.75, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(32.0), trajectory: 95, wdsk: 0, kbg: 57, shield_damage: 15, bkb: 48, size: 14.0, x_offset: 0.0, y_offset: 26.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- AsyncWait(30.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(26.0), trajectory: 95, wdsk: 0, kbg: 57, shield_damage: 15, bkb: 48, size: 8.5, x_offset: 0.0, y_offset: 12.0, z_offset: -0.75, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(26.0), trajectory: 95, wdsk: 0, kbg: 57, shield_damage: 15, bkb: 42, size: 15.0, x_offset: 0.0, y_offset: 28.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- AsyncWait(37.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.993, unk: 0 }
- AsyncWait(49.0)
- AsyncWait(66.0)
- FrameSpeedModifier { multiplier: 1.22, unk: 0 }
- else
- FrameSpeedModifier { multiplier: 1.19, unk: 0 }
- BoolVariableSetFalse { variable: RandomAccessBool (0x6c) }
- AsyncWait(10.0)
- ChangeHurtBoxStateSpecific { bone: 39, state: IntangibleFlashing }
- AsyncWait(23.0)
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(25.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 23.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- UnchangeHurtBoxStateSpecific
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(21.0), trajectory: 95, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 8.0, z_offset: -0.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(21.0), trajectory: 95, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 9.0, x_offset: 0.0, y_offset: 22.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- AsyncWait(30.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 95, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 48, size: 5.0, x_offset: 0.0, y_offset: 10.0, z_offset: -0.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 95, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 48, size: 10.0, x_offset: 0.0, y_offset: 26.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- AsyncWait(37.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.993, unk: 0 }
- AsyncWait(49.0)
- AsyncWait(66.0)
- FrameSpeedModifier { multiplier: 1.22, unk: 0 }
GFX
- Subroutine(0x28544)
SFX
- UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(1), Bool(false)] }
- AsyncWait(16.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(24.0)
- AsyncWait(25.0)
- FlashEffectLight { red: 255, green: 255, blue: 200, alpha: 140, light_source_x: 70.0, light_source_y: -90.0 }
- SoundEffectStop(191)
- SoundEffect1(2089)
- SoundEffect1(5133)
- AsyncWait(37.0)
- SetColorOfFlashEffectLight { transition_time: 10, red: 255, green: 255, blue: 200, alpha: 0 }
- SyncWait(10.0)
- RemoveFlashEffect
- SyncWait(49.0)
- SoundEffect1(5178)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(18.0)
- ItemVisibility(true)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(72.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }