PM3.02 - Lucas - Subaction - SpecialNFire
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Stats
IASA: |
None |
Fully Intangible: |
2-3 |
Hitboxes active: |
3-4 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x1d0 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
50 |
100 |
60 |
Electric |
MagicZap |
false |
6 |
6 |
|
Scripts
Main
- if ((InternalConstantInt(PreviousAction) NotEqual scalar(279)))
- BoolVariableSetFalse { variable: RandomAccessBool (0x6b) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x6c) }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1769473), Bool(false), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 21, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- AsyncWait(1.0)
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 10.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(3.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(16.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
- else
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1769473), Bool(false), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 1, bone: 28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 1, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
GFX
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 255 }
- SetColorOfFlashEffectOverlay { transition_time: 10, red: 0, green: 0, blue: 0, alpha: 0 }
- AsyncWait(10.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 150 }
- SetColorOfFlashEffectOverlay { transition_time: 15, red: 0, green: 0, blue: 0, alpha: 0 }
- AsyncWait(25.0)
- RemoveFlashEffect
SFX
- if ((InternalConstantInt(PreviousAction) NotEqual scalar(279)))
- Subroutine(0x28544)
Other
- SoundEffect1(5209)
- AsyncWait(12.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(28.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }