PM3.02 - Lucas - Subaction - AttackLw3

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Stats

IASA: 24
Hitboxes active: 3-4
Hitbox set 0 hits: 3
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-4

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 7 30 75 85 Normal Kick 1.1 5 5
0 1 7 30 72 270 Normal Kick 1.1 5 5
0 2 8 30 72 270 Normal Kick 1.1 5 6
0 3 8 30 80 90 Normal Kick 1.1 5 6

Scripts

Main

  1. AsyncWait(2.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 270, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 85, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 270, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 30, size: 3.4, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 3.4, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(4.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(23.0)
  9. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 4.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(54)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  2. AsyncWait(3.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(8.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }