PM3.02 - Ivysaur - Subaction - AttackLw3
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
Stats
IASA: |
32 |
Hitboxes active: |
8-9, 12-14 |
Hitbox set 0 hits: |
8, 12 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
100 |
30 |
Grass |
Punch |
1 |
0.4 |
2 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
30 |
Grass |
Punch |
1 |
0.4 |
2 |
3 |
|
0 |
2 |
2 |
30 |
0 |
100 |
30 |
Grass |
Punch |
1 |
0.4 |
2 |
3 |
|
0 |
3 |
3 |
30 |
0 |
150 |
270 |
Grass |
Punch |
0.5 |
0.4 |
3 |
3 |
|
0 |
4 |
3 |
30 |
0 |
75 |
30 |
Grass |
Punch |
0.5 |
0.4 |
3 |
3 |
|
Frames:12-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
35 |
100 |
361 |
Grass |
Punch |
0.4 |
4 |
4 |
|
0 |
1 |
5 |
35 |
100 |
361 |
Grass |
Punch |
0.4 |
4 |
4 |
|
0 |
2 |
5 |
50 |
100 |
100 |
Grass |
Punch |
0.4 |
4 |
4 |
|
0 |
3 |
5 |
50 |
100 |
100 |
Grass |
Punch |
0.4 |
4 |
4 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 4.5, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 30, kbg: 150, shield_damage: 0, bkb: 0, size: 4.0, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 4, set_id: 0, damage: Constant(3.0), trajectory: 30, wdsk: 30, kbg: 75, shield_damage: 0, bkb: 0, size: 4.0, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 42, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 6.0, x_offset: 1.0, y_offset: 2.5, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 3.5, y_offset: 2.5, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 100, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 3.0, y_offset: 2.5, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 100, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 2.0, y_offset: 2.5, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(39.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(5.0)
- SoundVoiceLow
- SoundEffect1(5623)
- SyncWait(9.0)
- SoundEffect1(5624)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(5.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(11.0)
- Rumble { unk1: 16, unk2: 0 }