PM3.02 - Ivysaur - Subaction - SpecialHi
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
Stats
IASA: |
None |
Hitboxes active: |
21-25 |
Hitbox set 0 hits: |
21 |
Subaction Index: |
0x1d7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:21-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
80 |
80 |
50 |
Grass |
HomeRunBat |
10 |
8 |
|
0 |
1 |
18 |
80 |
80 |
50 |
Grass |
HomeRunBat |
10 |
8 |
|
0 |
2 |
13 |
40 |
80 |
50 |
Grass |
Punch |
7 |
7 |
|
0 |
3 |
13 |
40 |
80 |
50 |
Grass |
Punch |
7 |
7 |
|
0 |
4 |
13 |
40 |
80 |
50 |
Grass |
Punch |
7 |
7 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(20.0)
- CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 4.5, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 4, set_id: 0, damage: Constant(13.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 4.2, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 3.8, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 80, size: 4.5, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: HomeRunBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 80, size: 4.5, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: HomeRunBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(25.0)
- DeleteAllHitBoxes
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(13.0)
- GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(19.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 150 }
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 14, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 4, bone: 33, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 360.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 150 }
- SetColorOfFlashEffectOverlay { transition_time: 10, red: 255, green: 255, blue: 255, alpha: 0 }
- AsyncWait(22.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 4, bone: 33, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 360.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(30.0)
- RemoveFlashEffect
SFX
- AsyncWait(11.0)
- SoundEffect1(2262)
- SoundEffect1(5613)
- SyncWait(3.0)
- SoundEffect1(5665)
- SyncWait(7.0)
- SoundEffect1(5684)
- SyncWait(10.0)
- SoundEffect1(5667)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(12.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(21.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }