PM3.02 - Charizard - Subaction - SpecialHi

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Stats

IASA: None
Fully Intangible: 1-4
Hitboxes active: 4-26
Hitbox set 0 hits: 4
Subaction Index: 0x1d7

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-6

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 11 67 75 361 Flame Burn 6 6
0 1 11 67 75 361 Flame Burn 6 6

Frames:7-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 9 70 95 70 Flame Punch 6 5

Frames:9-26

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 9 70 95 70 Flame Punch 1 6 5
0 1 10 67 95 90 Flame Kick 1.25 6 7

Scripts

Main

  1. LedgeGrabEnable(Disable)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(3.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 67, size: 7.5, x_offset: 0.0, y_offset: 5.5, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 67, size: 7.5, x_offset: 0.0, y_offset: 5.5, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(4.0)
  7. ChangeHurtBoxStateAll { state: Normal }
  8. AsyncWait(6.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 70, size: 9.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  10. DeleteHitBox(1)
  11. AsyncWait(8.0)
  12. CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 67, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  13. AsyncWait(10.0)
  14. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  15. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
  16. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  17. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  18. AsyncWait(25.0)
  19. LedgeGrabEnable(EnableInFrontAndBehind)
  20. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
  21. AsyncWait(30.0)
  22. DeleteAllHitBoxes
  23. AsyncWait(41.0)
  24. FrameSpeedModifier { multiplier: 1.0, unk: 0 }

GFX

  1. AsyncWait(9.0)
  2. GraphicEffect(GraphicEffect { graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. AsyncWait(12.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  5. AsyncWait(18.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  7. AsyncWait(24.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  9. AsyncWait(29.0)
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.9, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(5415)
  3. SyncWait(11.0)
  4. SoundEffect1(5411)
  5. SyncWait(3.0)
  6. SoundEffect1(5422)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(5.0)
  3. Rumble { unk1: 14, unk2: 0 }
  4. AsyncWait(8.0)
  5. SlopeContourStand { leg_bone_parent: 0 }