PM3.02 - Charizard - Subaction - SpecialNStart

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |

Stats

IASA: None
Subaction Index: 0x1cf

Scripts

Main

    GFX

    1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 140 }
    2. SyncWait(1.0)
    3. FlashEffectOverlay { red: 255, green: 80, blue: 0, alpha: 200 }
    4. SetColorOfFlashEffectOverlay { transition_time: 15, red: 0, green: 0, blue: 0, alpha: 0 }
    5. SyncWait(15.0)
    6. RemoveFlashEffect
    7. AsyncWait(16.0)
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 34, x_offset: -0.4, y_offset: 2.2, z_offset: 1.75, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 34, x_offset: -0.3, y_offset: 2.4, z_offset: -1.75, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. Rumble { unk1: 13, unk2: 0 }