PM3.02 - Charizard - Subaction - GlideAttack
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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24 |
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30 |
31 |
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33 |
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37 |
Stats
IASA: |
None |
Fully Intangible: |
5-7 |
Hitboxes active: |
6, 9, 12, 15, 20-21 |
Hitbox set 0 hits: |
6, 9, 12, 15, 20 |
Subaction Index: |
0x3c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
80 |
365 |
Flame |
Burn |
2 |
3 |
|
0 |
1 |
2 |
30 |
80 |
365 |
Flame |
Burn |
2 |
3 |
|
Frame:9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
80 |
365 |
Flame |
Burn |
2 |
3 |
|
0 |
1 |
2 |
30 |
80 |
365 |
Flame |
Burn |
2 |
3 |
|
Frame:12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
80 |
365 |
Flame |
Burn |
2 |
3 |
|
0 |
1 |
2 |
30 |
80 |
365 |
Flame |
Burn |
2 |
3 |
|
Frame:15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
80 |
365 |
Flame |
Burn |
2 |
3 |
|
0 |
1 |
2 |
30 |
80 |
365 |
Flame |
Burn |
2 |
3 |
|
Frames:20-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
65 |
110 |
361 |
Flame |
Burn |
AD |
1.15 |
6 |
6 |
|
0 |
1 |
9 |
65 |
110 |
361 |
Flame |
Burn |
AD |
1.15 |
6 |
6 |
|
Scripts
Main
- AddVelocity { x_vel: Constant(1.75), y_vel: Constant(1.5) }
- FrameSpeedModifier { multiplier: 0.65, unk: 0 }
- AsyncWait(3.0)
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 365, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 7.0, x_offset: 0.0, y_offset: 8.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 365, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 8.5, x_offset: 0.0, y_offset: 8.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(0.5)
- DeleteAllHitBoxes
- SyncWait(1.0)
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 65, size: 7.0, x_offset: 0.0, y_offset: 8.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.15, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 65, size: 8.5, x_offset: 0.0, y_offset: 8.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.15, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AddVelocity { x_vel: Constant(-1.5), y_vel: Constant(0.0) }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(15.0)
- LedgeGrabEnable(EnableInFront)
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(10.0)
SFX
- SoundEffectStop(5420)
- SoundEffect1(5492)
- SoundEffect1(2197)
- SyncWait(3.0)
- SoundEffect1(113)
- SyncWait(1.0)
- SoundEffect1(5422)
Other
- AsyncWait(2.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(4.0)
- ChangeHurtBoxStateAll { state: Normal }