PM3.02 - Charizard - Subaction - AttackAirHi

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Stats

IASA: 39
Auto Cancel Window: 1-9, 39-49
Auto Cancel Lag: 5
Landing Lag: 22
Landing Lag (L-Cancel): 11
Hitboxes active: 10-15
Hitbox set 0 hits: 10
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 13 20 100 85 Slash Slash 1.15 7 7
0 1 11 23 100 77 Slash Slash 1.15 6 6
0 2 11 23 100 77 Slash Slash 1.15 6 6

Frames:12-15

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 7 20 100 85 Slash Slash 1.15 5 5
0 1 7 23 100 77 Slash Slash 1.15 5 5
0 2 7 23 100 77 Slash Slash 1.15 5 5

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.125, unk: 0 }
  2. AsyncWait(10.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  5. CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 85, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.0, x_offset: 1.0, y_offset: -1.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.15, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 23, size: 6.0, x_offset: 0.0, y_offset: -0.7, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.15, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 23, size: 7.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.15, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(11.0)
  9. SoundEffect1(211)
  10. SyncWait(1.0)
  11. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 7 }
  12. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 7 }
  13. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 7 }
  14. SyncWait(4.0)
  15. DeleteAllHitBoxes
  16. AsyncWait(39.0)
  17. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  18. Subroutine(0x204b0)

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(5.0)
  2. AsyncWait(5.0)
  3. SoundEffect1(2196)
  4. SoundEffect1(5490)
  5. AsyncWait(10.0)
  6. SoundEffect1(115)

Other

  1. AsyncWait(5.0)
  2. Rumble { unk1: 18, unk2: 0 }