PM3.02 - Fox - Subaction - AttackAirHi

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Stats

IASA: 36
Auto Cancel Window: 1-7, 26-39
Auto Cancel Lag: 4
Landing Lag: 22
Landing Lag (L-Cancel): 11
Hitboxes active: 8-9, 11-14
Hitbox set 0 hits: 8, 11
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-9

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 30 0 120 92 Normal Punch 4 4
0 1 5 30 0 120 92 Normal Punch 4 4
0 2 5 30 0 120 92 Normal Punch 4 4

Frames:11-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 40 116 85 Normal Kick 7 7
0 1 13 40 116 85 Normal Kick 7 7
0 2 13 40 116 85 Normal Kick 7 7

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.1429, unk: 0 }
  2. AsyncWait(8.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  5. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 92, wdsk: 30, kbg: 120, shield_damage: 0, bkb: 0, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 92, wdsk: 30, kbg: 120, shield_damage: 0, bkb: 0, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 92, wdsk: 30, kbg: 120, shield_damage: 0, bkb: 0, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(2.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(11.0)
  11. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 85, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 40, size: 3.66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 85, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 40, size: 4.88, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 85, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 40, size: 4.88, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  14. SyncWait(4.0)
  15. DeleteAllHitBoxes
  16. SyncWait(11.0)
  17. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  18. AsyncWait(36.0)
  19. AllowInterrupts

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(168)
  3. SyncWait(3.0)
  4. SoundEffect1(112)

Other

  1. AsyncWait(8.0)
  2. Rumble { unk1: 17, unk2: 0 }