PM3.02 - Fox - Subaction - AttackLw4
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Stats
IASA: |
44 |
Partially Intangible: |
4 |
Hitboxes active: |
4-8 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
20 |
65 |
25 |
Normal |
Kick |
8 |
7 |
|
0 |
1 |
15 |
20 |
65 |
25 |
Normal |
Kick |
8 |
7 |
|
0 |
2 |
12 |
20 |
65 |
361 |
Normal |
Kick |
7 |
6 |
|
0 |
3 |
12 |
20 |
65 |
361 |
Normal |
Kick |
7 |
6 |
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Scripts
Main
- AsyncWait(3.0)
- ChangeHurtBoxStateSpecific { bone: 17, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 13, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 16, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 12, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 25, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 20, size: 4.69, x_offset: 0.0, y_offset: 3.08, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 25, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 20, size: 4.69, x_offset: 0.0, y_offset: -3.08, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- UnchangeHurtBoxStateSpecific
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(43.0)
- AllowInterrupts
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffectStop(105)
- Subroutine(0x25330)
- SoundEffect1(168)
- SyncWait(1.0)
- SoundEffect1(112)
- SyncWait(1.0)
- SoundEffect1(3230)
Other
- AsyncWait(2.0)
- SlopeContourStand { leg_bone_parent: 1 }
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(27.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }