PM3.02 - Falco - Subaction - AttackLw4

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Stats

IASA: 44
Partially Intangible: 1-4
Hitboxes active: 4-8
Hitbox set 0 hits: 4
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 16 20 70 25 Normal Kick 9 8
0 1 16 20 70 25 Normal Kick 9 8
0 2 13 20 70 80 Normal Kick 7 7
0 3 13 20 70 80 Normal Kick 7 7

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.3334, unk: 0 }
  2. ChangeHurtBoxStateSpecific { bone: 15, state: IntangibleFlashing }
  3. ChangeHurtBoxStateSpecific { bone: 8, state: IntangibleFlashing }
  4. ChangeHurtBoxStateSpecific { bone: 11, state: IntangibleFlashing }
  5. ChangeHurtBoxStateSpecific { bone: 7, state: IntangibleFlashing }
  6. AsyncWait(4.0)
  7. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  8. CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 25, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 4.69, x_offset: 0.0, y_offset: 3.52, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 25, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 4.69, x_offset: 0.0, y_offset: -3.52, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 80, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 80, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. SyncWait(1.0)
  13. UnchangeHurtBoxStateSpecific
  14. SyncWait(4.0)
  15. DeleteAllHitBoxes
  16. AsyncWait(44.0)
  17. AllowInterrupts

GFX

  1. AsyncWait(2.0)
  2. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(3.0)
  2. SoundEffectStop(105)
  3. Subroutine(0x24d14)
  4. SoundEffect1(166)
  5. SoundEffect1(168)

Other

  1. AsyncWait(3.0)
  2. SlopeContourStand { leg_bone_parent: 1 }
  3. Rumble { unk1: 12, unk2: 0 }
  4. AsyncWait(23.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }