PM3.02 - Falco - Subaction - Attack100
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
Stats
IASA: |
None |
Hitboxes active: |
3, 8, 13, 18-21 |
Hitbox set 0 hits: |
3, 8, 13, 18, 19, 20, 21 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:3
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
3 |
0 |
100 |
30 |
Slash |
Slash |
1.3 |
2 |
4 |
|
0 |
1 |
1 |
3 |
0 |
100 |
50 |
Slash |
Slash |
1.3 |
2 |
4 |
|
0 |
2 |
1 |
3 |
0 |
100 |
80 |
Slash |
Slash |
1.3 |
2 |
4 |
|
Frame:8
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
3 |
0 |
100 |
30 |
Slash |
Slash |
1.3 |
2 |
4 |
|
0 |
1 |
1 |
3 |
0 |
100 |
50 |
Slash |
Slash |
1.3 |
2 |
4 |
|
0 |
2 |
1 |
3 |
0 |
100 |
80 |
Slash |
Slash |
1.3 |
2 |
4 |
|
Frame:13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
3 |
0 |
100 |
30 |
Slash |
Slash |
1.3 |
2 |
4 |
|
0 |
1 |
1 |
3 |
0 |
100 |
50 |
Slash |
Slash |
1.3 |
2 |
4 |
|
0 |
2 |
1 |
3 |
0 |
100 |
80 |
Slash |
Slash |
1.3 |
2 |
4 |
|
Frames:18-20
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
3 |
0 |
100 |
30 |
Slash |
Slash |
1.3 |
2 |
4 |
|
0 |
1 |
1 |
3 |
0 |
100 |
50 |
Slash |
Slash |
1.3 |
2 |
4 |
|
0 |
2 |
1 |
3 |
0 |
100 |
80 |
Slash |
Slash |
1.3 |
2 |
4 |
|
Scripts
Main
- AsyncWait(2.0)
- Subroutine(0x11f00)
- AsyncWait(7.0)
- Subroutine(0x11f00)
- AsyncWait(12.0)
- Subroutine(0x11f00)
- AsyncWait(17.0)
- Subroutine(0x11f00)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- Goto(Attack100 Main 0x11f80)
GFX
SFX
- SoundEffectStop(4576)
- AsyncWait(2.0)
- SoundEffect1(4685)
- SyncWait(3.0)
- SoundEffectStop(4685)
- SyncWait(2.0)
- SoundEffect1(4576)
- SyncWait(3.0)
- SoundEffectStop(4576)
- SyncWait(2.0)
- SoundEffect1(4685)
- SyncWait(3.0)
- SoundEffectStop(4685)
- SyncWait(2.0)
- SoundEffect1(4576)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 SFX 0x243cc)
Other
- AsyncWait(2.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(7.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(12.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 0, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x2690)