PM3.02 - Mewtwo - Subaction - Attack100

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Stats

IASA: None
Hitboxes active: 3-4
Hitbox set 0 hits: 3
Subaction Index: 0x4c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-4

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 35 0 100 83 Darkness Burn 2 3
0 1 2 35 0 100 83 Darkness Burn 2 3
0 2 2 35 0 100 83 Darkness Burn 2 3

Scripts

Main

  1. loop Infinite times:
    1. AsyncWait(2.0)
    2. Subroutine(0x19aa0)
    3. Subroutine(NONE_1 Main 0xfd90)
    4. AsyncWait(9.0)
    5. Subroutine(0x25bac)
    6. AsyncWait(17.0)
    7. Subroutine(0x25bac)
    8. AsyncWait(25.0)
    9. Subroutine(0x25bac)
    10. AsyncWait(32.0)
    11. Subroutine(0x25bac)
    12. AsyncWait(39.0)
    13. Subroutine(0x25bac)
    14. AsyncWait(46.0)
    15. Subroutine(0x25bac)
    16. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
    17. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    18. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }

GFX

  1. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 106, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.1, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. GraphicEffect(GraphicEffect { graphic: 97, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. SyncWait(2.0)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(6.0)
    3. if (ButtonNotPressed value(0))
      1. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }