PM3.02 - Mewtwo - Subaction - AttackAirN
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5 |
6 |
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9 |
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11 |
12 |
13 |
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55 |
Stats
IASA: |
42 |
Auto Cancel Window: |
1-4, 39-55 |
Auto Cancel Lag: |
2 |
Landing Lag: |
25 |
Landing Lag (L-Cancel): |
12 |
Hitboxes active: |
5-6, 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38 |
Hitbox set 0 hits: |
5, 9, 13, 17, 21, 25, 29, 33, 37 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
2 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
0 |
3 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
Frames:9-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
2 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
0 |
3 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
Frames:13-14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
2 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
0 |
3 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
Frames:17-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
2 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
0 |
3 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
Frames:21-22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
2 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
0 |
3 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
Frames:25-26
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
2 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
0 |
3 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
Frames:29-30
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
2 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
0 |
3 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
Frames:33-34
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
20 |
100 |
160 |
Electric |
Kick |
2 |
3 |
|
0 |
2 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
0 |
3 |
1 |
40 |
20 |
100 |
110 |
Electric |
Kick |
2 |
3 |
|
Frames:37-38
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
70 |
80 |
361 |
Electric |
Shock |
3 |
4 |
|
Scripts
Main
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 8 times:
- SoundEffect1(117)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 160, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 20, size: 2.34, x_offset: 0.0, y_offset: 9.766, z_offset: 4.3, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 160, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 20, size: 2.34, x_offset: 0.0, y_offset: 9.76, z_offset: -6.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 20, size: 2.34, x_offset: 0.0, y_offset: 0.78, z_offset: 4.3, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 20, size: 2.34, x_offset: 0.0, y_offset: 0.78, z_offset: -6.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 70, size: 11.0, x_offset: 0.0, y_offset: 7.03, z_offset: -1.95, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(36.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(41.0)
- AllowInterrupts
- Subroutine(0x25a64)
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 0, x_offset: -0.5, y_offset: 5.75, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: -0.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- loop 12 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: false })
- SyncWait(2.0)
SFX
- Subroutine(0x29878)
- DisableInterruptGroup(AirDodge)
- AsyncWait(4.0)
- SoundVoiceLow
- Goto(0x9019c168)
Other
- AsyncWait(4.0)
- RumbleLoop { unk1: 16, unk2: 0 }
- loop 5 times:
- FlashEffectOverlay { red: 130, green: 0, blue: 210, alpha: 85 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 250, green: 0, blue: 200, alpha: 75 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(2.0)